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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -18,8 +18,7 @@ CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, std::s
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, x300_intBeamLength(growingBeam ? 0.f : x2ec_maxLength)
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, x304_beamLength(x2ec_maxLength)
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, x308_travelSpeed(travelSpeed)
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, x464_24_growingBeam(growingBeam)
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, x464_25_enableTouchDamage(false) {
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, x464_24_growingBeam(growingBeam) {
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x384_.resize(10);
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x400_pointCache.resize(8);
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}
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