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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -35,7 +35,7 @@ private:
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rstl::reserved_vector<zeus::CVector3f, 10> x384_;
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rstl::reserved_vector<zeus::CVector3f, 8> x400_pointCache;
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bool x464_24_growingBeam : 1;
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bool x464_25_enableTouchDamage : 1;
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bool x464_25_enableTouchDamage : 1 = false;
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void SetCollisionResultData(EDamageType dType, CRayCastResult& res, TUniqueId id);
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