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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -31,8 +31,6 @@ CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::strin
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, x3f4_playerSteamTxtr(playerSteamTxtr)
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, x3f8_playerHitSfx(playerHitSfx)
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, x3fc_playerIceTxtr(playerIceTxtr)
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, x400_24_active(false)
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, x400_25_particlesActive(false)
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, x400_26_((flameInfo.GetAttributes() & 1) == 0)
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, x400_27_coneCollision((flameInfo.GetAttributes() & 0x2) != 0) {}
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