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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -38,7 +38,6 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
: 0.1f)
, x2c0_homingTargetId(homingTarget)
, x2cc_wpscId(wDesc.GetObjectTag()->id)
, x2e4_24_active(true)
, x2e4_25_startedUnderwater(underwater)
, x2e4_26_waterUpdate(underwater)
, x2e4_27_inWater(underwater)