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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -38,7 +38,6 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
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: 0.1f)
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, x2c0_homingTargetId(homingTarget)
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, x2cc_wpscId(wDesc.GetObjectTag()->id)
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, x2e4_24_active(true)
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, x2e4_25_startedUnderwater(underwater)
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, x2e4_26_waterUpdate(underwater)
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, x2e4_27_inWater(underwater)
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