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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -49,7 +49,7 @@ protected:
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CAssetId x2cc_wpscId;
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std::vector<CProjectileTouchResult> x2d0_touchResults;
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float x2e0_minHomingDist = 0.f;
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bool x2e4_24_active : 1;
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bool x2e4_24_active : 1 = true;
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bool x2e4_25_startedUnderwater : 1;
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bool x2e4_26_waterUpdate : 1;
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bool x2e4_27_inWater : 1;
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