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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -8,7 +8,6 @@ namespace urde {
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CGunMotion::CGunMotion(CAssetId ancsId, const zeus::CVector3f& scale)
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: x0_modelData(CAnimRes(ancsId, 0, scale, 0, false), 1), x4c_gunController(x0_modelData) {
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xb8_24_animPlaying = false;
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LoadAnimations();
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}
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