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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -8,7 +8,6 @@ namespace urde {
CGunMotion::CGunMotion(CAssetId ancsId, const zeus::CVector3f& scale)
: x0_modelData(CAnimRes(ancsId, 0, scale, 0, false), 1), x4c_gunController(x0_modelData) {
xb8_24_animPlaying = false;
LoadAnimations();
}