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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -19,7 +19,7 @@ class CGunMotion {
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CModelData x0_modelData;
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CGunController x4c_gunController;
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std::vector<CToken> xa8_anims;
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bool xb8_24_animPlaying : 1;
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bool xb8_24_animPlaying : 1 = false;
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void LoadAnimations();
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