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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,8 +12,8 @@ class CIceBeam final : public CGunWeapon {
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TCachedToken<CGenDescription> x234_ice2nd2;
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std::unique_ptr<CElementGen> x240_smokeGen;
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std::unique_ptr<CElementGen> x244_chargeFx;
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bool x248_24_loaded : 1;
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bool x248_25_inEndFx : 1;
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bool x248_24_loaded : 1 = false;
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bool x248_25_inEndFx : 1 = false;
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void ReInitVariables();
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public:
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