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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -17,10 +17,10 @@ class CPhazonBeam final : public CGunWeapon {
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float x268_clipWipeScale = 0.f;
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float x26c_clipWipeTranslate = 0.f;
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float x270_indirectAlpha = 1.f;
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bool x274_24_loaded : 1;
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bool x274_25_clipWipeActive : 1;
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bool x274_26_veinsAlphaActive : 1;
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bool x274_27_phazonVeinsIdx : 1;
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bool x274_24_loaded : 1 = false;
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bool x274_25_clipWipeActive : 1 = true;
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bool x274_26_veinsAlphaActive : 1 = false;
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bool x274_27_phazonVeinsIdx : 1 = false;
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float x278_fireTime = 1.f / 3.f;
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CAABoxShader m_aaboxShaderScale{true};
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CAABoxShader m_aaboxShaderTranslate{true};
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