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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -17,8 +17,6 @@ CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playe
const zeus::CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale) {
x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1");
x22c_24_loaded = false;
x22c_25_worldLighingDim = false;
}
void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {