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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -17,8 +17,6 @@ CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playe
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const zeus::CVector3f& scale)
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale) {
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x21c_plasma2nd1 = g_SimplePool->GetObj("Plasma2nd_1");
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x22c_24_loaded = false;
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x22c_25_worldLighingDim = false;
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}
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void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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