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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -8,8 +8,8 @@ namespace urde {
class CPlasmaBeam final : public CGunWeapon {
TCachedToken<CGenDescription> x21c_plasma2nd1;
std::unique_ptr<CElementGen> x228_chargeFx;
bool x22c_24_loaded : 1;
bool x22c_25_worldLighingDim : 1;
bool x22c_24_loaded : 1 = false;
bool x22c_25_worldLighingDim : 1 = false;
float x230_fireShotDelayTimer = 0.f;
float x234_fireShotDelay = 0.f;
float x238_lightingResetDelayTimer = 0.f;