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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -39,12 +39,7 @@ CPlasmaProjectile::CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, st
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, x48c_(bInfo.GetLength() / 32.f)
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, x490_innerColor(bInfo.GetInnerColor())
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, x494_outerColor(bInfo.GetOuterColor())
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, x548_24_(false)
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, x548_25_enableEnergyPulse(true)
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, x548_26_firing(false)
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, x548_27_texturesLoaded(false)
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, x548_28_drawOwnerFirst(growingBeam)
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, x548_29_activePlayerPhazon(false) {
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, x548_28_drawOwnerFirst(growingBeam) {
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x4e8_texture = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), bInfo.GetTextureId()});
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x4f4_glowTexture = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), bInfo.GetGlowTextureId()});
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x500_contactFxDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), bInfo.GetContactFxId()});
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