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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -67,12 +67,12 @@ private:
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TToken<CGenDescription> x538_visorParticle; // Used to be optional
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u16 x544_freezeSfx;
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u16 x546_electricSfx;
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bool x548_24_ : 1;
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bool x548_25_enableEnergyPulse : 1;
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bool x548_26_firing : 1;
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bool x548_27_texturesLoaded : 1;
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bool x548_24_ : 1 = false;
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bool x548_25_enableEnergyPulse : 1 = true;
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bool x548_26_firing : 1 = false;
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bool x548_27_texturesLoaded : 1 = false;
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bool x548_28_drawOwnerFirst : 1;
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bool x548_29_activePlayerPhazon : 1;
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bool x548_29_activePlayerPhazon : 1 = false;
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struct RenderObjects {
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CColoredStripShader m_beamStrip1;
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