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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,8 +12,6 @@ CPowerBeam::CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerI
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: CGunWeapon(characterId, type, playerId, playerMaterial, scale) {
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x21c_shotSmoke = g_SimplePool->GetObj("ShotSmoke");
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x228_power2nd1 = g_SimplePool->GetObj("Power2nd_1");
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x244_24 = false;
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x244_25_loaded = false;
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}
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void CPowerBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
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