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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -12,8 +12,6 @@ CPowerBeam::CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerI
: CGunWeapon(characterId, type, playerId, playerMaterial, scale) {
x21c_shotSmoke = g_SimplePool->GetObj("ShotSmoke");
x228_power2nd1 = g_SimplePool->GetObj("Power2nd_1");
x244_24 = false;
x244_25_loaded = false;
}
void CPowerBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {