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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -13,8 +13,8 @@ class CPowerBeam final : public CGunWeapon {
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std::unique_ptr<CElementGen> x238_power2ndGen;
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float x23c_smokeTimer = 0.f;
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ESmokeState x240_smokeState = ESmokeState::Inactive;
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bool x244_24 : 1;
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bool x244_25_loaded : 1;
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bool x244_24 : 1 = false;
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bool x244_25_loaded : 1 = false;
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void ReInitVariables();
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public:
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