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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,8 +12,8 @@ namespace urde {
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class CElementGen;
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class CPowerBomb : public CWeapon {
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bool x158_24_canStartFilter : 1;
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bool x158_25_filterEnabled : 1;
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bool x158_24_canStartFilter : 1 = true;
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bool x158_25_filterEnabled : 1 = false;
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float x15c_curTime = 0.f;
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float x160_curRadius = 0.f;
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float x164_radiusIncrement;
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