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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -23,8 +23,6 @@ CWaveBeam::CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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x228_wave2nd1 = g_SimplePool->GetObj("Wave2nd_1");
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x234_wave2nd2 = g_SimplePool->GetObj("Wave2nd_2");
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x240_wave2nd3 = g_SimplePool->GetObj("Wave2nd_3");
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x258_24_loaded = false;
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x258_25_effectTimerActive = false;
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}
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void CWaveBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
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