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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -23,8 +23,6 @@ CWaveBeam::CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
x228_wave2nd1 = g_SimplePool->GetObj("Wave2nd_1");
x234_wave2nd2 = g_SimplePool->GetObj("Wave2nd_2");
x240_wave2nd3 = g_SimplePool->GetObj("Wave2nd_3");
x258_24_loaded = false;
x258_25_effectTimerActive = false;
}
void CWaveBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {