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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -15,8 +15,8 @@ class CWaveBeam final : public CGunWeapon {
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float x24c_effectTimer = 0.f;
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std::unique_ptr<CParticleElectric> x250_chargeElec;
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std::unique_ptr<CElementGen> x254_chargeFx;
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bool x258_24_loaded : 1;
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bool x258_25_effectTimerActive : 1;
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bool x258_24_loaded : 1 = false;
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bool x258_25_effectTimerActive : 1 = false;
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void ReInitVariables();
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public:
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