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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,8 +12,6 @@ CEntity::CEntity(TUniqueId uniqueId, const CEntityInfo& info, bool active, std::
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, x10_name(name)
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, x20_conns(info.GetConnectionList())
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, x30_24_active(active)
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, x30_25_inGraveyard(false)
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, x30_26_scriptingBlocked(false)
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, x30_27_inUse(x4_areaId != kInvalidAreaId) {}
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void CEntity::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {
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