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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -84,14 +84,14 @@ class CFishCloud : public CActor {
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u16 x234_deathSfx;
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zeus::CVector3f x238_partitionPitch;
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zeus::CVector3f x244_ooPartitionPitch;
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bool x250_24_randomMovement : 1;
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bool x250_25_worldSpace : 1;
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bool x250_26_enableWeaponRepelDamping : 1;
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bool x250_27_validModel : 1;
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bool x250_24_randomMovement : 1 = false;
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bool x250_25_worldSpace : 1 = true; // The result of a close_enough paradox (weird inlined test?)
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bool x250_26_enableWeaponRepelDamping : 1 = false;
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bool x250_27_validModel : 1 = false;
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bool x250_28_killable : 1;
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bool x250_29_repelFromThreats : 1;
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bool x250_30_enablePlayerRepelDamping : 1;
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bool x250_31_updateWithoutPartitions : 1;
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bool x250_30_enablePlayerRepelDamping : 1 = false;
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bool x250_31_updateWithoutPartitions : 1 = false;
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void UpdateParticles(float dt);
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void UpdatePartitionList();
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