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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -113,11 +113,11 @@ class CGameArea final : public IGameArea {
u32 xec_totalResourcesSize = 0;
bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_tokensReady : 1;
bool xf0_27_loadPaused : 1;
bool xf0_28_validated : 1;
bool xf0_24_postConstructed : 1 = false;
bool xf0_25_active : 1 = true;
bool xf0_26_tokensReady : 1 = false;
bool xf0_27_loadPaused : 1 = false;
bool xf0_28_validated : 1 = false;
enum class EPhase {
LoadHeader,
@@ -229,13 +229,13 @@ public:
// std::vector<CAramToken> x10f0_tokens;
u32 x1100_ = 0;
u32 x1104_ = 0;
bool x1108_24_ : 1;
bool x1108_25_modelsConstructed : 1;
bool x1108_26_ : 1;
bool x1108_27_ : 1;
bool x1108_28_occlusionPinged : 1;
bool x1108_29_pvsHasActors : 1;
bool x1108_30_ : 1;
bool x1108_24_ : 1 = false;
bool x1108_25_modelsConstructed : 1 = false;
bool x1108_26_ : 1 = false;
bool x1108_27_ : 1 = false;
bool x1108_28_occlusionPinged : 1 = false;
bool x1108_29_pvsHasActors : 1 = false;
bool x1108_30_ : 1 = false;
std::vector<std::pair<const u8*, u32>> x110c_layerPtrs;
float x111c_thermalCurrent = 0.f;
float x1120_thermalSpeed = 0.f;
@@ -247,14 +247,7 @@ public:
float x1138_weaponWorldLightingTarget = 1.f;
u32 x113c_playerActorsLoading = 0;
CPostConstructed()
: x1108_24_(false)
, x1108_25_modelsConstructed(false)
, x1108_26_(false)
, x1108_27_(false)
, x1108_28_occlusionPinged(false)
, x1108_29_pvsHasActors(false)
, x1108_30_(false) {}
CPostConstructed() = default;
};
private: