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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -23,10 +23,6 @@ CHUDBillboardEffect::CHUDBillboardEffect(const std::optional<TToken<CGenDescript
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xec_translation = translation;
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xec_translation.y() += dist;
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xf8_localScale = scale1 * scale0;
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x104_24_renderAsParticleGen = true;
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x104_25_enableRender = false;
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x104_26_isElementGen = false;
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x104_27_runIndefinitely = false;
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if (particle) {
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x104_26_isElementGen = true;
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