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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -285,32 +285,32 @@ private:
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rstl::reserved_vector<std::pair<u32, TUniqueId>, 32> x838_playerHints;
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rstl::reserved_vector<TUniqueId, 32> x93c_playerHintsToRemove;
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rstl::reserved_vector<TUniqueId, 32> x980_playerHintsToAdd;
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bool x9c4_24_visorChangeRequested : 1;
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bool x9c4_25_showCrosshairs : 1;
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bool x9c4_26_ : 1;
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bool x9c4_27_canEnterMorphBall : 1;
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bool x9c4_28_canLeaveMorphBall : 1;
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bool x9c4_29_spiderBallControlXY : 1;
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bool x9c4_30_controlDirOverride : 1;
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bool x9c4_31_inWaterMovement : 1;
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bool x9c5_24_ : 1;
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bool x9c5_25_splashUpdated : 1;
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bool x9c5_26_ : 1;
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bool x9c5_27_camSubmerged : 1;
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bool x9c5_28_slidingOnWall : 1;
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bool x9c5_29_hitWall : 1;
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bool x9c5_30_selectFluidBallSound : 1;
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bool x9c5_31_stepCameraZBiasDirty : 1;
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bool x9c6_24_extendTargetDistance : 1;
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bool x9c6_25_interpolatingControlDir : 1;
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bool x9c6_26_outOfBallLookAtHint : 1;
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bool x9c6_27_aimingAtProjectile : 1;
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bool x9c6_28_aligningGrappleSwingTurn : 1;
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bool x9c6_29_disableInput : 1;
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bool x9c6_30_newScanScanning : 1;
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bool x9c6_31_overrideRadarRadius : 1;
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bool x9c7_24_noDamageLoopSfx : 1;
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bool x9c7_25_outOfBallLookAtHintActor : 1;
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bool x9c4_24_visorChangeRequested : 1 = false;
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bool x9c4_25_showCrosshairs : 1 = false;
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bool x9c4_26_ : 1 = true;
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bool x9c4_27_canEnterMorphBall : 1 = true;
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bool x9c4_28_canLeaveMorphBall : 1 = true;
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bool x9c4_29_spiderBallControlXY : 1 = false;
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bool x9c4_30_controlDirOverride : 1 = false;
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bool x9c4_31_inWaterMovement : 1 = false;
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bool x9c5_24_ : 1 = false;
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bool x9c5_25_splashUpdated : 1 = false;
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bool x9c5_26_ : 1 = false;
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bool x9c5_27_camSubmerged : 1 = false;
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bool x9c5_28_slidingOnWall : 1 = false;
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bool x9c5_29_hitWall : 1 = false;
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bool x9c5_30_selectFluidBallSound : 1 = false;
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bool x9c5_31_stepCameraZBiasDirty : 1 = true;
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bool x9c6_24_extendTargetDistance : 1 = false;
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bool x9c6_25_interpolatingControlDir : 1 = false;
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bool x9c6_26_outOfBallLookAtHint : 1 = false;
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bool x9c6_27_aimingAtProjectile : 1 = false;
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bool x9c6_28_aligningGrappleSwingTurn : 1 = false;
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bool x9c6_29_disableInput : 1 = false;
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bool x9c6_30_newScanScanning : 1 = false;
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bool x9c6_31_overrideRadarRadius : 1 = false;
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bool x9c7_24_noDamageLoopSfx : 1 = false;
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bool x9c7_25_outOfBallLookAtHintActor : 1 = false;
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float x9c8_eyeZBias = 0.f;
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float x9cc_stepCameraZBias = 0.f;
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u32 x9d0_bombJumpCount = 0;
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