mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 18:27:41 +00:00
RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
This commit is contained in:
@@ -30,14 +30,10 @@ CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityIn
|
||||
, x2d8_shaderIdx(shaderIdx)
|
||||
, x2dc_xrayAlpha(xrayAlpha) {
|
||||
x2e2_24_noThermalHotZ = noThermalHotZ;
|
||||
x2e2_25_dead = false;
|
||||
x2e2_26_animating = true;
|
||||
x2e2_27_xrayAlphaEnabled = !zeus::close_enough(1.f, xrayAlpha);
|
||||
x2e2_28_inXrayAlpha = false;
|
||||
x2e2_29_processModelFlags = (x2e2_27_xrayAlphaEnabled || x2e2_24_noThermalHotZ || x2d8_shaderIdx != 0);
|
||||
x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta;
|
||||
x2e2_31_materialFlag54 = materialFlag54;
|
||||
x2e3_24_isPlayerActor = false;
|
||||
|
||||
if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
|
||||
CreateShadow(true);
|
||||
|
||||
Reference in New Issue
Block a user