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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -19,9 +19,7 @@ CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, std::string_view name,
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, x44_24_looping(looping)
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, x44_25_isPassive(isPassive)
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, x44_26_fadeOut(fadeOut != 0u)
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, x44_27_timedLoop(fadeOut != 0u)
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, x44_28_playing(false)
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, x44_29_(false) {}
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, x44_27_timedLoop(fadeOut != 0u) {}
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void CScriptActorKeyframe::Accept(IVisitor& visitor) { visitor.Visit(this); }
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