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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -18,8 +18,8 @@ class CScriptActorRotate : public CEntity {
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float x40_maxTime;
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float x44_currentTime = 0.f;
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std::map<TUniqueId, zeus::CTransform> x48_actors;
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bool x58_24_updateRotation : 1;
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bool x58_25_skipSpiderBallWaypoints : 1;
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bool x58_24_updateRotation : 1 = false;
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bool x58_25_skipSpiderBallWaypoints : 1 = false;
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bool x58_26_updateActors : 1;
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bool x58_27_updateOnCreation : 1;
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