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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -24,7 +24,6 @@ CScriptBallTrigger::CScriptBallTrigger(TUniqueId uid, std::string_view name, con
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, x150_force(f1)
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, x154_minAngle(f2)
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, x158_maxDistance(f3)
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, x168_24_canApplyForce(false)
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, x168_25_stopPlayer(b2) {
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if (vec.canBeNormalized())
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