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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -20,7 +20,7 @@ class CScriptCoverPoint : public CActor {
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float xf0_sinVerticalAngle;
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float xf4_coverTime;
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bool xf8_24_crouch : 1;
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bool xf8_25_inUse : 1;
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bool xf8_25_inUse : 1 = false;
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TUniqueId xfa_occupant = kInvalidUniqueId;
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TUniqueId xfc_retreating = kInvalidUniqueId;
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std::optional<zeus::CAABox> x100_touchBounds;
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