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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -37,10 +37,6 @@ CScriptDamageableTrigger::CScriptDamageableTrigger(TUniqueId uid, std::string_vi
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, x174_dVuln(dVuln)
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, x1dc_faceFlag(faceFlag)
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, x254_fluidPlane(patternTex1, patternTex2, colorTex, 1.f, 2, EFluidType::NormalWater, 1.f, CFluidUVMotion(6.f, 0.f))
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, x300_24_notOccluded(false)
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, x300_25_alphaOut(false)
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, x300_26_outOfFrustum(false)
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, x300_27_invulnerable(false)
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, x300_28_canOrbit(canOrbit == ECanOrbit::Orbit) {
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if (x1dc_faceFlag & 0x1) {
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x244_faceTranslate = zeus::CVector3f(0.f, x14c_bounds.max.y(), 0.f);
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