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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -26,15 +26,7 @@ CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, con
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, x2e8_suitRes(animRes)
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, x304_beam(beam)
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, x350_flags(flags)
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, x354_24_setBoundingBox(setBoundingBox)
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, x354_25_deferOnlineModelData(false)
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, x354_26_deferOfflineModelData(false)
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, x354_27_beamModelLoading(false)
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, x354_28_suitModelLoading(false)
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, x354_29_loading(true)
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, x354_30_enableLoading(true)
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, x354_31_deferOnlineLoad(false)
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, x355_24_areaTrackingLoad(false) {
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, x354_24_setBoundingBox(setBoundingBox) {
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CMaterialList exclude = GetMaterialFilter().GetExcludeList();
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CMaterialList include = GetMaterialFilter().GetIncludeList();
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include.Add(EMaterialTypes::Player);
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