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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -21,7 +21,7 @@ class CScriptShadowProjector : public CActor {
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std::unique_ptr<CProjectedShadow> x108_projectedShadow;
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u32 x10c_textureSize;
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bool x110_24_persistent : 1;
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bool x110_25_shadowInvalidated : 1;
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bool x110_25_shadowInvalidated : 1 = false;
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public:
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CScriptShadowProjector(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
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