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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -28,16 +28,13 @@ CScriptSound::CScriptSound(TUniqueId uid, std::string_view name, const CEntityIn
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, x114_pan(pan / 64.f - 1.f)
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, x116_(w6)
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, x118_pitch(pitch / 8192.f)
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, x11c_24_playRequested(false)
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, x11c_25_looped(looped)
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, x11c_26_nonEmitter(nonEmitter)
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, x11c_27_autoStart(autoStart)
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, x11c_28_occlusionTest(occlusionTest)
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, x11c_29_acoustics(acoustics)
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, x11c_30_worldSfx(worldSfx)
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, x11c_31_selfFree(false)
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, x11d_24_allowDuplicates(allowDuplicates)
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, x11d_25_processedThisFrame(false) {
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, x11d_24_allowDuplicates(allowDuplicates) {
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if (x11c_30_worldSfx && (!x11c_26_nonEmitter || !x11c_25_looped))
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x11c_30_worldSfx = false;
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}
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