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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -21,12 +21,8 @@ CScriptTrigger::CScriptTrigger(TUniqueId uid, std::string_view name, const CEnti
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, x128_forceMagnitude(forceField.magnitude())
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, x12c_flags(triggerFlags)
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, x130_bounds(bounds)
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, x148_24_detectCamera(false)
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, x148_25_camSubmerged(false)
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, x148_26_deactivateOnEntered(deactivateOnEntered)
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, x148_27_deactivateOnExited(deactivateOnExited)
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, x148_28_playerTriggerProc(false)
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, x148_29_didPhazonDamage(false) {
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, x148_27_deactivateOnExited(deactivateOnExited) {
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SetCallTouch(false);
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}
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