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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -21,12 +21,8 @@ CScriptTrigger::CScriptTrigger(TUniqueId uid, std::string_view name, const CEnti
, x128_forceMagnitude(forceField.magnitude())
, x12c_flags(triggerFlags)
, x130_bounds(bounds)
, x148_24_detectCamera(false)
, x148_25_camSubmerged(false)
, x148_26_deactivateOnEntered(deactivateOnEntered)
, x148_27_deactivateOnExited(deactivateOnExited)
, x148_28_playerTriggerProc(false)
, x148_29_didPhazonDamage(false) {
, x148_27_deactivateOnExited(deactivateOnExited) {
SetCallTouch(false);
}