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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -42,9 +42,6 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
, x120_scaleMin(scaleMin)
, x124_scaleMax(scaleMax)
, x128_distanceBelowGround(distanceBelowGround)
, x140_24_hasGround(false)
, x140_25_modelAssetDirty(false)
, x140_26_playerTouching(false)
, x15c_damageInfo(dInfo)
, x1c8_boidPositions(std::make_unique<std::vector<zeus::CVector3f>>())
, x1cc_boidPlacement(std::make_unique<std::vector<EBoidPlacement>>())