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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -42,9 +42,6 @@ CSnakeWeedSwarm::CSnakeWeedSwarm(TUniqueId uid, bool active, std::string_view na
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, x120_scaleMin(scaleMin)
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, x124_scaleMax(scaleMax)
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, x128_distanceBelowGround(distanceBelowGround)
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, x140_24_hasGround(false)
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, x140_25_modelAssetDirty(false)
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, x140_26_playerTouching(false)
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, x15c_damageInfo(dInfo)
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, x1c8_boidPositions(std::make_unique<std::vector<zeus::CVector3f>>())
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, x1cc_boidPlacement(std::make_unique<std::vector<EBoidPlacement>>())
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