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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -67,9 +67,9 @@ private:
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float x128_distanceBelowGround;
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// u32 x12c_ = 0;
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std::vector<CBoid> x134_boids;
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bool x140_24_hasGround : 1;
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bool x140_25_modelAssetDirty : 1;
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bool x140_26_playerTouching : 1;
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bool x140_24_hasGround : 1 = false;
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bool x140_25_modelAssetDirty : 1 = false;
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bool x140_26_playerTouching : 1 = false;
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zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
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CDamageInfo x15c_damageInfo;
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// x178_ / x19c_: vectors of CSkinnedModel*, not needed
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