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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -67,9 +67,9 @@ private:
float x128_distanceBelowGround;
// u32 x12c_ = 0;
std::vector<CBoid> x134_boids;
bool x140_24_hasGround : 1;
bool x140_25_modelAssetDirty : 1;
bool x140_26_playerTouching : 1;
bool x140_24_hasGround : 1 = false;
bool x140_25_modelAssetDirty : 1 = false;
bool x140_26_playerTouching : 1 = false;
zeus::CAABox x144_touchBounds = zeus::skInvertedBox;
CDamageInfo x15c_damageInfo;
// x178_ / x19c_: vectors of CSkinnedModel*, not needed