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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -70,11 +70,11 @@ private:
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float x38_textStartTime = 0.f;
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float x3c_sfxInterval = 0.0f;
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bool x40_strIdx = false;
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bool x44_24_transFinished : 1;
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bool x44_25_stopSoon : 1;
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bool x44_26_goingUp : 1;
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bool x44_27_fadeWhite : 1;
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bool x44_28_textDirty : 1;
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bool x44_24_transFinished : 1 = true;
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bool x44_25_stopSoon : 1 = false;
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bool x44_26_goingUp : 1 = false;
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bool x44_27_fadeWhite : 1 = false;
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bool x44_28_textDirty : 1 = false;
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CColoredQuadFilter m_fadeToBlack{EFilterType::Blend};
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CTexturedQuadFilter m_dissolve{EFilterType::Blend, CGraphics::g_SpareTexture.get()};
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@@ -97,12 +97,7 @@ private:
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void DrawText();
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public:
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CWorldTransManager()
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: x44_24_transFinished(true)
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, x44_25_stopSoon(false)
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, x44_26_goingUp(false)
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, x44_27_fadeWhite(false)
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, x44_28_textDirty(false) {}
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CWorldTransManager() = default;
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void Update(float);
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void Draw();
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