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Lots of CMFGame integration
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@@ -58,6 +58,7 @@ public:
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void SetAreaId(TAreaId aid) { x4_areaId = aid; }
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TAreaId GetCurrentAreaId() const { return x4_areaId; }
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ResId GetDesiredAreaAssetId() const { return x10_desiredAreaAssetId; }
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void SetDesiredAreaAssetId(ResId id) { x10_desiredAreaAssetId = id; }
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const std::shared_ptr<CRelayTracker>& RelayTracker() const { return x8_relayTracker; }
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const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return xc_mapWorldInfo; }
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const std::shared_ptr<CWorldLayerState>& GetLayerState() const { return x14_layerState; }
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