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Lots of CMFGame integration
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@@ -79,12 +79,12 @@ private:
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};
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zeus::CVector3f x1b4_;
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TUniqueId x1c4_ = kInvalidUniqueId;
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// std::vector<> x258_;
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u32 x258_jumpState = 0;
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TUniqueId x26c_ = kInvalidUniqueId;
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float x270_ = 0.f;
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CPlayerEnergyDrain x274_ = CPlayerEnergyDrain(4);
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float x288_ = 0.f;
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float x28c_ = 0.f;
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float x28c_sjTimer = 0.f;
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float x290_ = 0.f;
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float x294_ = 0.f;
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u32 x298_ = 0;
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@@ -410,6 +410,9 @@ public:
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float GetDampedClampedVelocityWR() const;
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const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
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float Get74C() const { return x74c_; }
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void UpdateCinematicState(CStateManager& mgr);
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CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
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void Touch();
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const std::unique_ptr<CPlayerCameraBob>& GetCameraBob() const { return x76c_cameraBob; }
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