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Lots of CMFGame integration
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@@ -130,6 +130,8 @@ public:
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void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
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void ThinkObjectFollowLocator(float, CStateManager&);
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void ThinkChaffTarget(float, CStateManager&);
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bool ShouldSkipCinematic(CStateManager& stateMgr) const;
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};
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}
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