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backface culling support
This commit is contained in:
2
hecl/extern/boo
vendored
2
hecl/extern/boo
vendored
Submodule hecl/extern/boo updated: 5c52877549...ca20aea834
@@ -362,7 +362,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
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boo::BlendFactor(m_backend.m_blendSrc),
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boo::BlendFactor(m_backend.m_blendSrc),
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boo::BlendFactor(m_backend.m_blendDst),
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boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(), tag.getDepthTest(),
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tag.getPrimType(), tag.getDepthTest(),
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tag.getDepthWrite(), tag.getBackfaceCulling());
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tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!objOut)
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if (!objOut)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -401,7 +402,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
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2, STD_BLOCKNAMES,
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2, STD_BLOCKNAMES,
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blendSrc, blendDst, tag.getPrimType(),
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blendSrc, blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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return ret;
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return ret;
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@@ -448,7 +449,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(),
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tag.getPrimType(), tag.getDepthTest(),
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tag.getDepthWrite(), tag.getBackfaceCulling());
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tag.getDepthWrite(),
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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returnFunc(ret);
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@@ -508,7 +510,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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returnFunc(ret);
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@@ -555,7 +557,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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&vertBlob, &fragBlob, &pipelineBlob, tag.newVertexFormat(ctx),
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&vertBlob, &fragBlob, &pipelineBlob, tag.newVertexFormat(ctx),
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boo::BlendFactor(m_backend.m_blendSrc), boo::BlendFactor(m_backend.m_blendDst),
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boo::BlendFactor(m_backend.m_blendSrc), boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!objOut)
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if (!objOut)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -633,7 +635,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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tag.newVertexFormat(ctx),
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tag.newVertexFormat(ctx),
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blendSrc, blendDst, tag.getPrimType(),
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blendSrc, blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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return ret;
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return ret;
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@@ -680,7 +682,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ?
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ?
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m_backend.m_blendDst : slot.dstFactor),
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m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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cachedSz += pipeBlob.vert.size() * sizeof(unsigned int);
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cachedSz += pipeBlob.vert.size() * sizeof(unsigned int);
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@@ -771,7 +773,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.srcFactor == hecl::Backend::BlendFactor::Original) ? blendSrc : slot.srcFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getPrimType(), tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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returnFunc(ret);
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@@ -323,7 +323,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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boo::BlendFactor(m_backend.m_blendDst),
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boo::BlendFactor(m_backend.m_blendDst),
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tag.getPrimType(),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!objOut)
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if (!objOut)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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@@ -416,7 +416,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.newVertexFormat(ctx),
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tag.newVertexFormat(ctx),
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blendSrc, blendDst, tag.getPrimType(),
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blendSrc, blendDst, tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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return ret;
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return ret;
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@@ -460,7 +460,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? m_backend.m_blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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if (thisPipeBlobs.vert)
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if (thisPipeBlobs.vert)
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@@ -558,7 +558,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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boo::BlendFactor((slot.dstFactor == hecl::Backend::BlendFactor::Original) ? blendDst : slot.dstFactor),
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tag.getPrimType(),
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tag.getPrimType(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
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if (!ret)
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if (!ret)
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Log.report(logvisor::Fatal, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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returnFunc(ret);
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