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Implement body state classes
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@@ -11,7 +11,7 @@ CWarWasp::CWarWasp(TUniqueId uid, const std::string& name, const CEntityInfo& in
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CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
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ResId weapon, const CDamageInfo& dInfo2, ResId particle, u32 w3)
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: CPatterned(ECharacter::WarWasp, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider,
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EBodyType::Three, actorParms, false)
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EBodyType::Flyer, actorParms, false)
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{
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}
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