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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 09:07:42 +00:00

CKnockBackController: Fix EKnockBackType

This commit is contained in:
2020-05-21 11:32:48 -04:00
parent 8f56219900
commit 56d31254cd
7 changed files with 35 additions and 40 deletions

View File

@@ -417,16 +417,14 @@ void CKnockBackController::ValidateState(const CPatterned& parent) {
x80_availableStates.test(1) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Flinch) {
useState = EKnockBackAnimationState::Flinch;
}
} else {
if (parent.GetBodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) &&
(x4_activeParms.x0_animState >= EKnockBackAnimationState::Fall ||
(!parent.GetBodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled))) {
useState = EKnockBackAnimationState::Fall;
} else if (parent.GetBodyController()->HasBodyState(pas::EAnimationState::Hurled) && x80_availableStates.test(3) &&
x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled) {
useState = EKnockBackAnimationState::Hurled;
}
} else if (parent.GetBodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) &&
(x4_activeParms.x0_animState >= EKnockBackAnimationState::Fall ||
(!parent.GetBodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled))) {
useState = EKnockBackAnimationState::Fall;
} else if (parent.GetBodyController()->HasBodyState(pas::EAnimationState::Hurled) && x80_availableStates.test(3) &&
x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled) {
useState = EKnockBackAnimationState::Hurled;
}
x4_activeParms.x0_animState =
@@ -444,8 +442,6 @@ void CKnockBackController::ValidateState(const CPatterned& parent) {
disableFollowup = !x81_27_enableBurn;
break;
case EKnockBackAnimationFollowUp::ExplodeDeath:
disableFollowup = !x81_29_enableExplodeDeath;
break;
case EKnockBackAnimationFollowUp::IceDeath:
disableFollowup = !x81_29_enableExplodeDeath;
break;
@@ -514,16 +510,17 @@ void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec,
void CKnockBackController::ResetKnockBackImpulse(const CPatterned& parent, const zeus::CVector3f& backVec,
float magnitude) {
if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack &&
x4_activeParms.x4_animFollowup != EKnockBackAnimationFollowUp::Freeze) {
x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1];
if (x60_impulseRemTime <= 0.f) {
x5c_impulseMag = magnitude;
} else {
x5c_impulseMag += magnitude * (1.f - x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx]);
}
x60_impulseRemTime = ImpulseDurationTable[x20_impulseDurationIdx];
if (!x81_24_autoResetImpulse || x4_activeParms.x0_animState != EKnockBackAnimationState::KnockBack ||
x4_activeParms.x4_animFollowup == EKnockBackAnimationFollowUp::Freeze) {
return;
}
x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().frontVector();
if (x60_impulseRemTime <= 0.f) {
x5c_impulseMag = magnitude;
} else {
x5c_impulseMag += magnitude * (1.f - x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx]);
}
x60_impulseRemTime = ImpulseDurationTable[x20_impulseDurationIdx];
}
void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent) {
@@ -537,7 +534,7 @@ void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& p
ResetKnockBackImpulse(parent, backVec, 2.f);
x82_25_inDeferredKnockBack = true;
parent.KnockBack(backVec, mgr, CDamageInfo(CWeaponMode{x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f),
EKnockBackType::Radius, x82_25_inDeferredKnockBack, 10.f);
EKnockBackType::Direct, x82_25_inDeferredKnockBack, 10.f);
x82_25_inDeferredKnockBack = false;
}
}
@@ -584,15 +581,11 @@ EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageI
stacking = 2;
}
if (wType > EWeaponType::Phazon) {
return EKnockBackWeaponType::Invalid;
}
switch (wType) {
case EWeaponType::Power:
return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking : stacking + 1);
return EKnockBackWeaponType(type != EKnockBackType::Radius ? stacking : stacking + 1);
case EWeaponType::Ice:
return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking + 8 : stacking + 9);
return EKnockBackWeaponType(type != EKnockBackType::Radius ? stacking + 8 : stacking + 9);
case EWeaponType::Wave:
return EKnockBackWeaponType(stacking + 4);
case EWeaponType::Plasma:
@@ -632,7 +625,7 @@ void CKnockBackController::KnockBack(const zeus::CVector3f& backVec, CStateManag
zeus::CVector3f vec(backVec.toVec2f());
if (!vec.isMagnitudeSafe()) {
vec = -parent.GetTransform().basis[1];
vec = -parent.GetTransform().frontVector();
}
SelectDamageState(parent, info, info.GetWeaponMode().GetType(), type);