mirror of https://github.com/AxioDL/metaforce.git
CKnockBackController: Fix EKnockBackType
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8f56219900
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56d31254cd
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@ -183,7 +183,7 @@ void CBabygoth::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateM
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CrackShell(mgr, xa38_intermediateCrackParticle, xf, x570_babyData.GetShellCrackSfx(), false);
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}
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}
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KnockBack(GetTransform().frontVector(), mgr, wp->GetDamageInfo(), EKnockBackType::Radius, false,
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KnockBack(GetTransform().frontVector(), mgr, wp->GetDamageInfo(), EKnockBackType::Direct, false,
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wp->GetDamageInfo().GetKnockBackPower());
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}
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}
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@ -217,7 +217,7 @@ void CElitePirate::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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x428_damageCooldownTimer = 0.33f;
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const auto& damageInfo = projectile->GetDamageInfo();
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KnockBack(projectile->GetTranslation() - projectile->GetPreviousPos(), mgr, damageInfo,
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EKnockBackType::Radius, false, damageInfo.GetKnockBackPower());
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EKnockBackType::Direct, false, damageInfo.GetKnockBackPower());
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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} else if (uid == x79c_energyAttractorId && x760_energyAbsorbDesc->IsLoaded()) {
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CreateEnergyAbsorb(mgr, projectile->GetTransform());
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@ -118,7 +118,7 @@ void CMetroidBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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x840_31_ = true;
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x83c_ += 1.f;
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}
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KnockBack(proj->GetTranslation() - proj->GetPreviousPos(), mgr, dInfo, EKnockBackType::Radius, false,
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KnockBack(proj->GetTranslation() - proj->GetPreviousPos(), mgr, dInfo, EKnockBackType::Direct, false,
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dInfo.GetKnockBackPower());
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}
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if (x840_25_)
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@ -525,7 +525,7 @@ void CRidley::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMan
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if (!dontKnockback) {
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(colAct->GetLastTouchedObject())) {
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KnockBack(proj->GetTranslation() - proj->GetPreviousPos(), mgr, proj->GetDamageInfo(), EKnockBackType::Radius,
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KnockBack(proj->GetTranslation() - proj->GetPreviousPos(), mgr, proj->GetDamageInfo(), EKnockBackType::Direct,
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false, proj->GetDamageInfo().GetKnockBackPower());
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}
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}
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@ -417,8 +417,7 @@ void CKnockBackController::ValidateState(const CPatterned& parent) {
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x80_availableStates.test(1) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Flinch) {
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useState = EKnockBackAnimationState::Flinch;
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}
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} else {
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if (parent.GetBodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) &&
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} else if (parent.GetBodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) &&
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(x4_activeParms.x0_animState >= EKnockBackAnimationState::Fall ||
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(!parent.GetBodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
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x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled))) {
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@ -427,7 +426,6 @@ void CKnockBackController::ValidateState(const CPatterned& parent) {
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x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled) {
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useState = EKnockBackAnimationState::Hurled;
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}
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}
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x4_activeParms.x0_animState =
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(useState != EKnockBackAnimationState::Invalid) ? useState : EKnockBackAnimationState::None;
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@ -444,8 +442,6 @@ void CKnockBackController::ValidateState(const CPatterned& parent) {
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disableFollowup = !x81_27_enableBurn;
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break;
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case EKnockBackAnimationFollowUp::ExplodeDeath:
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disableFollowup = !x81_29_enableExplodeDeath;
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break;
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case EKnockBackAnimationFollowUp::IceDeath:
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disableFollowup = !x81_29_enableExplodeDeath;
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break;
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@ -514,9 +510,11 @@ void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec,
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void CKnockBackController::ResetKnockBackImpulse(const CPatterned& parent, const zeus::CVector3f& backVec,
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float magnitude) {
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if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack &&
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x4_activeParms.x4_animFollowup != EKnockBackAnimationFollowUp::Freeze) {
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x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1];
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if (!x81_24_autoResetImpulse || x4_activeParms.x0_animState != EKnockBackAnimationState::KnockBack ||
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x4_activeParms.x4_animFollowup == EKnockBackAnimationFollowUp::Freeze) {
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return;
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}
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x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().frontVector();
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if (x60_impulseRemTime <= 0.f) {
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x5c_impulseMag = magnitude;
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} else {
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@ -524,7 +522,6 @@ void CKnockBackController::ResetKnockBackImpulse(const CPatterned& parent, const
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}
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x60_impulseRemTime = ImpulseDurationTable[x20_impulseDurationIdx];
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}
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}
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void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent) {
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if (x14_deferWeaponType == EWeaponType::Wave) {
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@ -537,7 +534,7 @@ void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& p
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ResetKnockBackImpulse(parent, backVec, 2.f);
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x82_25_inDeferredKnockBack = true;
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parent.KnockBack(backVec, mgr, CDamageInfo(CWeaponMode{x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f),
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EKnockBackType::Radius, x82_25_inDeferredKnockBack, 10.f);
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EKnockBackType::Direct, x82_25_inDeferredKnockBack, 10.f);
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x82_25_inDeferredKnockBack = false;
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}
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}
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@ -584,15 +581,11 @@ EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageI
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stacking = 2;
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}
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if (wType > EWeaponType::Phazon) {
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return EKnockBackWeaponType::Invalid;
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}
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switch (wType) {
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case EWeaponType::Power:
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return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking : stacking + 1);
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return EKnockBackWeaponType(type != EKnockBackType::Radius ? stacking : stacking + 1);
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case EWeaponType::Ice:
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return EKnockBackWeaponType(type != EKnockBackType::Direct ? stacking + 8 : stacking + 9);
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return EKnockBackWeaponType(type != EKnockBackType::Radius ? stacking + 8 : stacking + 9);
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case EWeaponType::Wave:
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return EKnockBackWeaponType(stacking + 4);
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case EWeaponType::Plasma:
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@ -632,7 +625,7 @@ void CKnockBackController::KnockBack(const zeus::CVector3f& backVec, CStateManag
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zeus::CVector3f vec(backVec.toVec2f());
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if (!vec.isMagnitudeSafe()) {
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vec = -parent.GetTransform().basis[1];
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vec = -parent.GetTransform().frontVector();
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}
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SelectDamageState(parent, info, info.GetWeaponMode().GetType(), type);
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@ -13,7 +13,7 @@ namespace urde {
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class CDamageInfo;
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class CPatterned;
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enum class EKnockBackType { Direct, Radius };
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enum class EKnockBackType { Radius, Direct };
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enum class EKnockBackVariant { Small, Medium, Large };
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@ -152,20 +152,23 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
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if (TCastToConstPtr<CGameProjectile> proj = mgr.GetObjectById(uid)) {
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const CDamageInfo& info = proj->GetDamageInfo();
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if (info.GetWeaponMode().GetType() == EWeaponType::Wave) {
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if (x460_knockBackController.x81_26_enableShock && info.GetWeaponMode().IsComboed() && HealthInfo(mgr)) {
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if (x460_knockBackController.x81_26_enableShock && info.GetWeaponMode().IsComboed() &&
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HealthInfo(mgr) != nullptr) {
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x401_31_nextPendingShock = true;
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KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Radius, false, info.GetKnockBackPower());
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KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Direct, false, info.GetKnockBackPower());
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x460_knockBackController.DeferKnockBack(EWeaponType::Wave);
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}
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} else if (info.GetWeaponMode().GetType() == EWeaponType::Plasma) {
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if (x460_knockBackController.x81_27_enableBurn && info.GetWeaponMode().IsCharged() && HealthInfo(mgr)) {
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KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Radius, false, info.GetKnockBackPower());
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if (x460_knockBackController.x81_27_enableBurn && info.GetWeaponMode().IsCharged() &&
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HealthInfo(mgr) != nullptr) {
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KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::Direct, false, info.GetKnockBackPower());
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x460_knockBackController.DeferKnockBack(EWeaponType::Plasma);
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}
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}
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if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId())
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if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId()) {
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x400_24_hitByPlayerProjectile = true;
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}
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}
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break;
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}
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case EScriptObjectMessage::InvulnDamage: {
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@ -1725,5 +1728,4 @@ bool CPatterned::ApplyBoneTracking() const {
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return false;
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}
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} // namespace urde
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