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Additional work on CAutoMapper; CGameArea model setup

This commit is contained in:
Jack Andersen
2017-04-18 13:41:01 -10:00
parent 89b6935e1a
commit 56e386088a
23 changed files with 300 additions and 67 deletions

View File

@@ -14,6 +14,7 @@
#include "CWorldLight.hpp"
#include "Graphics/CPVSAreaSet.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CModel.hpp"
#include "CPathFindArea.hpp"
#include "Editor/ProjectResourceFactoryBase.hpp"
@@ -195,6 +196,8 @@ public:
u32 x8_collisionSize = 0;
std::experimental::optional<CAreaRenderOctTree> xc_octTree;
std::vector<CMetroidModelInstance> x4c_insts;
CBooModel::SShader m_materialSet = {0};
boo::GraphicsDataToken m_gfxToken;
//std::unique_ptr<from unknown, pointless MREA section> x5c_;
std::vector<CWorldLight> x60_lightsA;
std::vector<CLight> x70_gfxLightsA;
@@ -230,14 +233,14 @@ public:
struct
{
bool x1108_24_ : 1;
bool x1108_25_ : 1;
bool x1108_25_modelsConstructed : 1;
bool x1108_26_ : 1;
bool x1108_27_ : 1;
bool x1108_28_ : 1;
bool x1108_29_ : 1;
bool x1108_30_ : 1;
};
u8 _dummy = 0;
u32 _dummy = 0;
};
std::vector<std::pair<const u8*, u32>> x110c_layerPtrs;
float x111c_thermalCurrent = 0.f;