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Additional work on CAutoMapper; CGameArea model setup
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@@ -14,6 +14,7 @@
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#include "CWorldLight.hpp"
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#include "Graphics/CPVSAreaSet.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CModel.hpp"
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#include "CPathFindArea.hpp"
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#include "Editor/ProjectResourceFactoryBase.hpp"
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@@ -195,6 +196,8 @@ public:
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u32 x8_collisionSize = 0;
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std::experimental::optional<CAreaRenderOctTree> xc_octTree;
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std::vector<CMetroidModelInstance> x4c_insts;
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CBooModel::SShader m_materialSet = {0};
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boo::GraphicsDataToken m_gfxToken;
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//std::unique_ptr<from unknown, pointless MREA section> x5c_;
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std::vector<CWorldLight> x60_lightsA;
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std::vector<CLight> x70_gfxLightsA;
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@@ -230,14 +233,14 @@ public:
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struct
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{
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bool x1108_24_ : 1;
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bool x1108_25_ : 1;
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bool x1108_25_modelsConstructed : 1;
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bool x1108_26_ : 1;
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bool x1108_27_ : 1;
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bool x1108_28_ : 1;
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bool x1108_29_ : 1;
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bool x1108_30_ : 1;
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};
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u8 _dummy = 0;
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u32 _dummy = 0;
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};
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std::vector<std::pair<const u8*, u32>> x110c_layerPtrs;
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float x111c_thermalCurrent = 0.f;
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