Rename EVNT members to match their behavior

This commit is contained in:
Phillip Stephens 2016-03-18 19:39:39 -07:00
parent 42717c383c
commit 572b5167fe
1 changed files with 7 additions and 7 deletions

View File

@ -39,25 +39,25 @@ struct EVNT : BigYAML
struct BoolPOINode : POINode struct BoolPOINode : POINode
{ {
DECL_YAML DECL_YAML
Value<atUint8> flag; Value<atUint8> value;
}; };
std::vector<BoolPOINode> boolPOINodes; std::vector<BoolPOINode> boolPOINodes;
struct Int32POINode : POINode struct Int32POINode : POINode
{ {
DECL_YAML DECL_YAML
Value<atUint32> uevtType; Value<atUint32> value;
String<-1> boneName; String<-1> locatorName;
}; };
std::vector<Int32POINode> int32POINodes; std::vector<Int32POINode> int32POINodes;
struct ParticlePOINode : POINode struct ParticlePOINode : POINode
{ {
DECL_YAML DECL_YAML
Value<atUint32> frameCount; Value<atUint32> duration;
DNAFourCC effectType; DNAFourCC effectType;
UniqueID32 effectId; UniqueID32 effectId;
String<-1> boneName; String<-1> locatorName;
Value<float> scale; Value<float> scale;
Value<atUint32> parentMode; Value<atUint32> parentMode;
}; };
@ -67,8 +67,8 @@ struct EVNT : BigYAML
{ {
DECL_YAML DECL_YAML
Value<atUint32> soundId; Value<atUint32> soundId;
Value<float> smallNum; Value<float> falloff;
Value<float> bigNum; Value<float> maxDist;
}; };
std::vector<SoundPOINode> soundPOINodes; std::vector<SoundPOINode> soundPOINodes;