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Curve glyph tweaks, faster ModalWindow animation
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@@ -1,12 +1,84 @@
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#include "Specter/Table.hpp"
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#include "Specter/ViewResources.hpp"
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namespace Specter
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{
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Table::Table(ViewResources& res, View& parentView)
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: View(res, parentView)
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Table::Table(ViewResources& res, View& parentView, ITableDataBinding* data, ITableStateBinding* state)
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: View(res, parentView), m_data(data), m_state(state), m_rowsView(*this, res)
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{
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert),
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SPECTER_TABLE_MAX_ROWS * 6);
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if (!res.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewVertBlockBuf};
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m_shaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_texVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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commitResources(res);
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m_scroll.m_view.reset(new ScrollView(res, *this));
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m_scroll.m_view->setContentView(&m_rowsView);
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}
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void Table::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_scroll.mouseDown(coord, button, mod);
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}
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void Table::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_scroll.mouseUp(coord, button, mod);
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}
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void Table::mouseEnter(const boo::SWindowCoord& coord)
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{
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m_scroll.mouseEnter(coord);
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}
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void Table::mouseLeave(const boo::SWindowCoord& coord)
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{
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m_scroll.mouseLeave(coord);
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}
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void Table::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
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{
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m_scroll.scroll(coord, scroll);
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}
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void Table::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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boo::SWindowRect rowsRect = sub;
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m_scroll.m_view->resized(root, rowsRect);
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}
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void Table::RowsView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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}
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void Table::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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m_scroll.m_view->draw(gfxQ);
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}
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void Table::RowsView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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}
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}
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