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CFlyingPirate: Method definitions & CFlyingPirateRagDoll constructor
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@@ -1,9 +1,11 @@
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#pragma once
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#include "Runtime/Character/CBoneTracking.hpp"
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#include "Runtime/Character/CRagDoll.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "Runtime/Weapon/CBurstFire.hpp"
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#include "Runtime/Weapon/CProjectileInfo.hpp"
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#include "Runtime/World/CAi.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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@@ -48,10 +50,91 @@ private:
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CFlyingPirateData(CInputStream& in, u32 propCount);
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};
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class CFlyingPirateRagDoll : CRagDoll {
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private:
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CFlyingPirate* x6c_actor;
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float x70_ = 0.f;
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zeus::CVector3f x74_ = zeus::skUp;
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float x80_ = 0.f;
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float x84_ = 5.f;
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u16 x88_;
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float x8c_ = 0.f;
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zeus::CVector3f x90_ = zeus::skZero3f;
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u16 x9c_;
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int xa0_ = 0;
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zeus::CVector3f xa4_;
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char xb0_; // TODO flags
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public:
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CFlyingPirateRagDoll(CStateManager& mgr, CFlyingPirate* actor, u16 w1, u16 w2);
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void PreRender(const zeus::CVector3f& pos, CModelData& mData) override;
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void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override;
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void Update(CStateManager& mgr, float dt, float waterTop) override;
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};
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public:
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CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, CInputStream&, u32);
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
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bool AnimOver(CStateManager& mgr, float arg) override;
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void CalculateRenderBounds() override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void MassiveDeath(CStateManager& mgr) override;
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float GetGravityConstant() const override { return 50.f; /* TODO check flags */ }
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CPathFindSearch* GetSearchPath() override { return &x6a8_pathFindSearch; }
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bool IsListening() const override { return true; }
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bool KnockbackWhenFrozen() const override { return false; }
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bool Listen(const zeus::CVector3f& pos, EListenNoiseType type) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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CProjectileInfo* GetProjectileInfo() override { return &x568_data.xc_projInfo1; }
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void Think(float dt, CStateManager& mgr) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Bounce(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Enraged(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Explode(CStateManager& mgr, EStateMsg msg, float arg) override;
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void GetUp(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Jump(CStateManager& mgr, EStateMsg msg, float arg) override;
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void KnockBack(const zeus::CVector3f& pos, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
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bool inDeferred, float magnitude) override;
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void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Lurk(CStateManager& mgr, EStateMsg msg, float arg) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void ProjectileAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Retreat(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Walk(CStateManager& mgr, EStateMsg msg, float arg) override;
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool Attacked(CStateManager& mgr, float arg) override;
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bool CoverCheck(CStateManager& mgr, float arg) override;
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bool CoverFind(CStateManager& mgr, float arg) override;
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bool HearPlayer(CStateManager& mgr, float arg) override;
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bool HearShot(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool InRange(CStateManager& mgr, float arg) override;
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bool Landed(CStateManager& mgr, float arg) override;
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bool LineOfSight(CStateManager& mgr, float arg) override;
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bool PatternOver(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override;
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldDodge(CStateManager& mgr, float arg) override;
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bool ShouldMove(CStateManager& mgr, float arg) override;
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bool ShouldRetreat(CStateManager& mgr, float arg) override;
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bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
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bool SpotPlayer(CStateManager& mgr, float arg) override;
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bool Stuck(CStateManager& mgr, float arg) override;
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private:
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CFlyingPirateData x568_data;
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rstl::reserved_vector<TCachedToken<CGenDescription>, 4> x65c_particleGenDescs;
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@@ -88,8 +171,20 @@ private:
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TUniqueId x890_ = kInvalidUniqueId;
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float x894_ = 1.f;
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float x898_ = 1.f;
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// CFlyingPirateRagDoll x89c_ragDoll; TODO
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std::unique_ptr<CFlyingPirateRagDoll> x89c_ragDoll;
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TUniqueId x8a0_ = kInvalidUniqueId;
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float x8a4_ = 0.f;
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zeus::CVector3f AvoidActors(CStateManager& mgr);
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bool CanFireMissiles(CStateManager& mgr);
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bool CheckForProjectiles(CStateManager& mgr);
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void FireProjectile(CStateManager& mgr, const zeus::CVector3f& pos);
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pas::EStepDirection GetDodgeDirection(CStateManager& mgr, float arg);
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zeus::CVector3f GetTargetPos(CStateManager& mgr);
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bool LineOfSightTest(CStateManager& mgr, zeus::CVector3f& pos, zeus::CVector3f& dir, CMaterialList materials);
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void UpdateLandingSmoke(CStateManager& mgr, bool active);
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void UpdateParticleEffects(CStateManager& mgr, float f1, bool b1);
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void DeliverGetUp();
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void UpdateCantSeePlayer(CStateManager& mgr);
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};
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} // namespace urde::MP1
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