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More gun implementations, and script objects
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#include "CPowerBeam.hpp"
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namespace urde
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{
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CPowerBeam::CPowerBeam(u32 w1, EWeaponType wType, TUniqueId uid, EMaterialTypes mType, const zeus::CVector3f& vec)
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: CGunWeapon(w1, wType, uid, mType, vec)
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{
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}
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}
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