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More gun implementations, and script objects
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25
Runtime/World/CScriptPointOfInterest.hpp
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25
Runtime/World/CScriptPointOfInterest.hpp
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#ifndef __URDE_CSCRIPTPOINTOFINTEREST_HPP__
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#define __URDE_CSCRIPTPOINTOFINTEREST_HPP__
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#include "CActor.hpp"
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namespace urde
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{
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class CScannableParameters;
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class CScriptPointOfInterest : public CActor
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{
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private:
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float xe8_pointSize;
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public:
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CScriptPointOfInterest(TUniqueId, const std::string&, const CEntityInfo, const zeus::CTransform&, bool,
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const CScannableParameters&, float);
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void Think(float, CStateManager &);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
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void Render(const CStateManager &) const;
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void CalculateRenderBounds();
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rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
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};
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}
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#endif // __URDE_CSCRIPTPOINTOFINTEREST_HPP__
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