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CWorldTransManager: Initialize all members on construction
Provides a deterministic initial state upon construction, making debugging easier.
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@ -58,18 +58,18 @@ private:
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std::unique_ptr<CGuiTextSupport> x8_textData;
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TLockedToken<CStringTable> xc_strTable;
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u8 x14_ = 0;
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float x18_bgOffset;
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float x1c_bgHeight;
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float x18_bgOffset = 0.0f;
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float x1c_bgHeight = 0.0f;
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CRandom16 x20_random = CRandom16(99);
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u16 x24_sfx = 1189;
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CSfxHandle x28_sfxHandle;
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u8 x2c_volume = 127;
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u8 x2d_panning = 64;
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ETransType x30_type = ETransType::Disabled;
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float x34_stopTime;
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float x34_stopTime = 0.0f;
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float x38_textStartTime = 0.f;
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float x3c_sfxInterval;
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bool x40_strIdx;
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float x3c_sfxInterval = 0.0f;
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bool x40_strIdx = false;
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bool x44_24_transFinished : 1;
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bool x44_25_stopSoon : 1;
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bool x44_26_goingUp : 1;
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